High Powered Spread Offense - One-Back Style
Bobby Bentley - Byrnes HS, South Carolina
3-Time State Champion
Program is centered around offense - lifting weights, offseason
passing, warm-ups are devoted to the way they develop the
offense. Develop guys that can run, create, making this happen in
Averaged over 40 points per game, 480 yards per game.
Get good at something. Byrnes decided to be able to pass the
football. Not a particular route, but be able to protect and
throw at any time, out of any formation, any location. Work
year-round, QB and Receivers have to commit during summer and
- Make opponents defend the entire field. Sideline to
sideline, endzone to endzone, they should never know where you're
throwing the ball. Make them defend the boundary side, Middle of
Field and flat, deep 1/3s and all curl regions. Have a boundary
attack and a field attack.
- Look to run the ball first. Do that with
illusion. If you've got 5 in the box, be able to run the ball or
its going to be tough. You should get double teams in
there. Give defense the illusion you will throw every down.
- Passing efficiency over passing down the field. QB
should be 65%+ pass completion percentage. Be able to throw for
completions rather than bombs.
- Be able to throw at any time, any place on the field.
Defenses expect you to throw on 3rd & Long, be able to throw on 2nd
& 1 or 3rd & 1.
- Be creative: with formations - don't just run basic
formations, put something in no one has seen before; with running game
- run things other teams don't run; get the ball as quickly as possible
to your receivers. Create space with alignments. If the
defense gives you a corner 7 yards off, attack that space.
- Control the passing game with protection. Protect
your QB, don't allow sacks.
- Control the pace of the game with no-huddle; controls
stunts, alignments, and forces the defense to prepare for it. Be
able to go in and out of the no-huddle.
- Take what the defense gives you, be needy but not
greedy. Take what they give you.
- Players should have a general knowledge of what you want to
run. Don't be afraid to let the QB call plays.
- Make the offense FUN! Players should enjoy practicing
offensive football. If they don't, they won't score 40 points per
Byrnes Offense Keys to Success
- All are important, be able to do them all - not just a few.
- Have a very effective rushing threat. Its possible
for a team to shut down your passing game if they can match up
- Have an effective 3-step quick passing game. A quick
slant, hitch and quick out. Needs to be a 1.5 second throw.
Almost impossible for a defender to get from DE to the QB in that time,
even if you don't block him. You can have inferior linemen in
Inside cutting routes are odd number steps (3, 5, 7), outside cuts are
even numbers. Sharpens up quick passing game. Forces
corners to roll up and press, allowing you to get to the dominant
receiver in a 1-on-1 situation.
- Send outside receiver on vertical, inside on quick out, has
been very effective.
- Have a playmaker at QB. Allows you to have another
back in the backfield. You can be a power offense in a one-back
set, RB blocks for QB. 2-back offense in a one-back set. QB
is effective in running ability, may not be fast but is effective in
eluding the rush.
- Must have a dominant receiver. One player who can
dominate the game. You don't mind throwing to him every single
play if you have to. Don't have to have 4 good ones, but you need
one other good receiver. The defense can take away your one
dominant guy with bracket coverage.
- Have the proper mentality to run the offense. If
you're going to pass 50% of the time, you better practice passing 75%
of the time. It is hard to pass the football, and protect.
Running is simple, you have to spend more time teaching the passing
- Have a very good scout team defensive coach who understands
how different teams are going to line up. They won't show on film
vs. 2-back offenses what they'll do against your 1-back offense.
Give your QB a look at blitzes. Let him see live bullets coming
at him during practice, or he'll react differently. In perimeter,
include a OL vs. DL match-up, and let the defense blitz
linebackers. Your QB will get in bad habits without. Passes
need to be off in 2.5 seconds. See different
coverages. Know who is playing the flats. Give him
change-ups on thursday, looks he did not see on monday, tuesday and
- Win 1-on-1 situations. If they're going to go man-up,
give the WR 3 shots. You only need to win 1 of 3, you have 3
downs. If you're +50, you've got 4 downs. Play the numbers
game in the running game, get your 1 on 1 match-ups and let the back
try to win it. Let him see who can be superman.
- Do not tolerate missed assignments. The one-back
offense is a momentum offense, if you allow lost yardage plays it
becomes difficult to get first downs. 2nd & long you don't
see many first downs. Usually you get in that situation through
offensive plays. They result in negative momentum,
drive-killers. They are self-inflicted wounds.
- Have an effective, time appropriate check off system.
It doesn't have to be very complex. Allow the QB to call plays at
the line, he learns to do it form January to July. He learns in
the video room. If the defense aligns to take something away, the
QB needs to know not to run it. Check off using "RED" alert
check-off, and the route Number. "RED 84" and the receivers know
what to run. Train the QB not to check off when you don't want
him to. 3rd & 1, windy conditions, time management, know when the
run is being effective and you don't need to check off, etc.
Byrnes QB knows he can check off in all situations except QB Sneak
Break it down into:
Individual Period (15-20
QB, RB, REC and O-Line and TE stations. TE has to go to Rec and OL
Run Group Period
OL and Backs vs. Defense (6-man box)
Don't even practice running vs. 7-man box, if you can't get him out of
there you're in trouble.
QB & Rec. routes vs. air, complete 90% vs. air
Pass Pro Period
OL and backs
QB and Receivers working Goal Line routes
WR & DB - 5 mins of 1 on 1 every single day
Team Pass Period
11 on 11 team pass, Defense knows its a pass and offense
knows its a pass, tag the QB - don't let DL have their hands up.
hit the QB hand, have them tag him below the waist. Script it,
1's for 5 min,
2's for 5 min
Team Period (Not every day)
Script 1 run to 2 passes. But don't do a whole lot of straight
"2nd down & 8," "3rd & 5" working situations - defense calls
on the D&D. You work in a game-type setting, instead of
"short-yardage period" or any thing else. Use chains, keep score.
Reward them to get out of conditioning, something.
Screen Period (don't use
DL, they disrupt the screen period)
Run the full offense against just a shell. Linemen can pass set,
get their guys on the screen, without being
disrupted by DL.
Occaisional Pre-Practice Periods working on pass protection
This is a specialty period (KO, KOR, Punt, PR, etc.)
Actual Practice Routine
- Warm Up
- SAQ Drills
- Team Pass (15-20 min)
- Team Period
PRACTICE OFFENSIVE SITUATION
Offensive coaches tend to go out and run plays. You need to
practice putting your kids in situations. Get your kids in the
2-min drill; Desperation FG (No Timeouts); "Mayday" Situation; Quick
Huddle Play (T.O. situation, run on the field and run the play); speedy
two plays (No TO, 2nd or 1st Down, call 2 plays from the huddle); Last
Play of the Half (Teach QB not to care about throwing pick on +side of
field; Last Play of the Game; No Huddle Offense; Victory or Clock Kill;
Stall Offense (When you can run the clock out); practice OT Situations
(whatever your area does); Practice FG-to-Win (everyone else runs if FG
Kicker misses - he watches, teach him pressure); Work from backed up
position, in your own endzone (Holding in the Endzone=Safety); Green
Zone (+50, 4 downs); +10 yard line; Goal Line Situations; 3rd &
Long; 3rd & Short (Get linemen in 3-point if you're a 2-point
stance team); Frosty Plays (bring wideouts in as blockers); Blitz;
Quick Kick; Quick Punt, Fake Punt; Field Goal; Fake Field Goal; Hand
Signals (entering plays) kids like to be able to see signal caller;
NOISE FACTOR - in the gym, turn the speakers on; Sudden Change (deal
with negative momentum too); Advancing a Fumble - know when you can do
that, how you can do that.
Games are easier than practice, you've been in the situation so many
Players don't mind working on the passing game during the summer.
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