Greg Gregory: Empty Passing Game
2009 Atlanta Glazier Clinics
No Huddle

Why? Receivers refused to run to the line from the huddle, and
the coach couldn't take it anymore.
Quick Game
The Quick Game is built around slants.

2 rec. side: inside receiver runs a 1-step slant; outside hitch
vs. soft zone, 3-step slant vs. press coverages.
When the backer turns to wall #2, go over top or go underneath and
occupy him - it depends on your game plan.
3-Step Slant: Stay
friendly, it is not designed for the big play. Don't run into the
defense.
2 high safety look: Play
opposite the Mike LB
1 high safety look: Work
the 3-man side.
Normally, if the backer walls #2, you hit the outside slant.
Another way to hit the quick game is to line up in Quads and hit the
single receiver on a slant or a hitch.

Offensive Line Protection
OL Blocks with 5-Man Protection and the freedom to cut.
Semi-Quick Game
Any receiver can get open if he knows how to do it, doesn't require
great physical ability.

This was the old way. The 3-man side never came open, so it was
changed to:

#2 is trying to win the inside vs. 2-high safeties; he is the primary
guy, needs to get 5-8yards.
#1 has a mandatory outside release.
Teach receivers why their job is important - they #1 receivers will
figure out that they never get the ball on this play, so explain to
them why that is.
Bubble Slant

#1 needs to get away from the Will and get open. If the corner
sinks, hit the bubble to the right side NOW and get forward 4-6 yards.
1 high safety look: Work
the strong side (3-man side)
If there is nothing there, the QB knows to throw it over the head of
the weak side #2.
If you have a mobile quarterback, you're better off getting 5 guys out
into routes.

Intermediate Passing

X-Follow
#1 comes out of his break under control at 14-16 yards (10-12 if he's
slower)
#2 tries to bring the will out with him to open up a window.
Strong Side (3-Man Side)
#1 Just find a way to get open.
#2 No-Depth Post.
#3 Snap Post
Read the safety, if he goes deep hit the under, if he jumps the dig hit
the snap post. Vs. 1 high safety you'll hit the dig on the seam.
Y-Follow: Same
principles as the X-Follow.
The hardest deep ball for a QB to throw is from right to left (right
hander).
Vertical Concept
Balls are caught in the 18-22 yard range, get 4 verticals out there.
4 Vertical Landmarks:
- 2 Yards outside the hashes
- Halfway between the #'s and the Sidelines

Verticals
#1 Works to climb the DB. If we can't climb by 12, convert
it to comebacks.
The inside receivers need to know if it is 1 high or 2 high safeties.
2 high Safeties:
boundary guy is the bender, which opens up a lot.
Tag one receiver with a short route - #3 has a jig in this one.

1-High Safety, comeback route by
#1 weak.

Verticals from opposite
boundary, #3 becomes the vertical on far hash and #2 becomes Bender.
Bender needs to snap it off, but stay friendly to
the Quarterback. |