Tulsa Hurry-Up, No
Presented By Bill Blankenship,
Running Backs Coach, Tulsa
2009 Cleveland Glazier Clinic
"Who We Are"
- 2-Back Run / Play-Action from the Gun team.
- Keep constant pressure on the Defense by running at a
2-minute pace. You must train
to do it!
- Balanced attack; misdiretion in running and passing.
- Stretch the field vertically and horizontally.
- Throw the book at them with Specials / Fire Alarms /
Three Goals of the Hurry-Up
No Huddle Offense
- Mentally & Physically wear down the opponent. Be
aggressive, be in great sheape, and implement the hurry-up/no huddle
pace in practice drills.
- Speed up the Game. Hand the ball to the referee,
always - preferably to the Umpire. Sprint on & off for
personnel changes - and they play lots of personnel groups.
- Play More Snaps (80 snaps per game!). Turn the game
into 5 Quarters for your offense. Skill guys get more touches - 7
receivers caught over 30 balls for Tulsa. This is helpful in
recruiting and getting guys out to play.
Advantages of the Hurry-Up
No Huddle Offense
- Coach has the ability to change the play at the Line of
Scrimmage (Coaches change / Check With Me / QB Change)
- Fun for players & Fans - helps in attendance and in
- Score Quickly! 79 TD Drives lasted under 2 minutes in
the last 2 years.
- More Snaps per Game
- Create Defensive problems - they can't simulate it in
practice, and you can make them prepare for more crap.
- Set the Tempo for the Game
Insights Before Implementing
the Hurry-Up No Huddle into your Offense
- Must be at least average
- if your team sucks, and you snap the ball faster, you just give the
ball back faster. And have more bad plays. The goal must be
to get one first down per drive.
- Players have to be in great shape (be sure to run the same
amount in practice at the end of the season as at the beginning - and
not through conditioning, do it in
- Offensive Coordinator has to be prepared to make quick
decisions in the Hurry-Up No Huddle. Need someone who is used to
thinking quick, and then you have to have an effective communication
- The staff must be committed to running the Hurry-Up No
Huddle, as a major part of your offense. You can't just dabble in
Playcalling the Offense with
the Hurry-Up No Huddle
The play call sheet is
unique. There is the normal Down & Distance calls, but built
in Landmark calls as well. What play to call on the +40 at the
Left Hash, etc. The landmarks can trigger a play call, and they
are prepared before the game rather than in the heat of the moment.
The first 9 plays are
scripted. On Wednesday, they begin running these 9 plays vs. Air,
twice per practice. Run them vs. the Defense on Thursday.
Be perfect on Friday.
The Receivers and the
Running Backs get the call from the sidelines. The Quarterback
echos the call to the Offensive Line. For Tulsa's signals, a
color will tell players whether to look at a play-call number on the
board, or to look at the signal guy. One of them is always a
dummy. Right and Left will confuse the players, so they use
"Spread OVER THERE or OVER HERE" to indicate the sideline or boundary
to go to.
The Pace of the Hurry-Up /
The pace is not
completely balls out every play. They have NASCAR / INDY / JET to
mean hurry up, go faster. THey are not changing personnel
Each week is a different
pace package. There will be about 3 plays they are prepared to
run very fast with no change in formation or personnel.
You can't tell the pace
they run at by film exchange. The Video Coordinator is trainted
to cut the type right at the play start and finish in order to disguise
the play tempo.
Linemen only have Zone
Blocking or Gap Schemes. Their protection is built around two
basic protections. The Quarterback tells the OL the direction and
the play by calling "Color - Play" or "Color - Number." There are
two different colors to indicate each direction, and at least 2 code
words per play. The Running Backs always make the protection
Don't use real calls as
your dummy calls, but the Running Back must call something every time.
If the QB gives a run call, the OL know to ignore the Running
Back. On a pass call, the OL listen to the RB.
The Quarterback looks
over to the sideline, and gets a check - if its okay, he runs it.
This is a simple "Confirmation Check." On plays where the
coaches are not concerned what the defense gives them, there is no
They can also line up,
go through a false cadence, then stop and look to the side line for a
play check. A third type of check is the Quarterback Audible.
If the QB feels the need to audible, he only has one check off of
Running the Play
Everyone on the
sidelines signals the formation, then there is a live signaller, a
dummy signaller, and board guys. Motion does not have to be
signalled, it is simply a part of the play being called if it is
The Cadence is always
Color, Color, GO! They reinforce the direction of the play to the
OL by using the color calls in the cadence.
The Formation dicates personnel that are
supposed to be on the field. Players know when they see the
formation being signalled if they are involved in the play or not.
Practicing the Hurry-Up, No
- Teach the Scout Team the
basic structure of the Defense for that week. One coach calls out
a coverage and one coach calls out a coverage. There is not
enough time to use cards during the hurry-up segments.
- There are "Execution
Segments" when the offense needs to get a good look from the Scout
Defense. During this time, the pace slows down and the Scout Team
should use play cards.
- Coach off the film, not
during on the field during pace periods. Don't slow down the
- Each week should
have a narrow focus.