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Inside
Zone Play
Joel
Cockley: Running Backs Coach
Mount Union College, Ohio
2009 Cleveland Glazier Clinic Presentation Notes
- No substitute for good
players, and developing good
players.
- Base philosophy - make
every play sound.
Inside
Zone
- Align the QB at 5
yards.
- Used to align the RB
at 5 1/2 yards and behind the Tackle -
but
the play always went front side. Now, the back aligns at 6
1/2
yards and behind the Guard.
- Open
with the Right
Foot.
- Aiming Point is hip of
the Center.
- Back moves as soon as
the ball is snapped, takes an open
step for
timing.
- Take a pre-snap read
on who
is
defending Backside A-Gap.
If it is the nose (anywhere
between a weak shade and a 2i), peak at him. If the nose
stays or
crashes hard inside, hit the backside B-Gap.
- QB has to come off
hard to hold the BS Defensive End.
If
the End tightens, and the nose closes down, there is no cut back.
- If the nose is
frontside, there is usually no cutback. Now read the 1st man past the
center.
Inside Zone From Under
Center
Now the first read becomes the butt of the guard, but he still checks
for the Nose. Normally he will stay front side from under
center.
The QB boots away every time.
Do
not read the 2nd man on the
front
side (DE).
QB in the Gun
One-back set in 3x1 or 2x2 set, QB has a read on the DE.
Decision:
Can he
make
the tackle on the back?
If
Yes: QB keeps
it.
- IF there is no rolled
down
safety. With a good, athletic QB, you also might like the
1-on-1
match-up wtih the Will Backer or the weak Safety.
The 3 Things the Back
can do on the Inside Zone Play
1) Bang
It: Straight
ahead attack. "Good Bang It!"
2) Bend
It:
Cut-back. "Good Bend!"
3) Bounce
It:
Bounce it outside front side. "Good Bounce!"
Coaching points tell the back that he did it right.
A good Running needs to know that he has to make one guy miss.
If the Center is having trouble getting the ball back to the center,
move him up. The window for error widens as you move the QB
further back.
You only have to pull the ball once and the defense defends it
differently.
Offensive
Linemen:
Wide
splits. Back them up vs. stunting teams, be on vs. other
teams.
Inside Zone steps are nothing but a scoop step now, no body
bucket steps.
If
both teams are good, the
Inside
Zone doesn't become effective until the 2nd Quarter. Get the
linebackers flowing, running, slow them down.
"Smack"
- Blocking the
Backside Edge on the Inside Zone Play
- Blocker in edge
position or off position.
- Smack tells him to
block the backside man. If it were
"Flex
Purple 4, 14 Smack" then the back comes across the center and blocks
the backside end.
- Inside shoulder block
on the BS end.
- "Bad Smack" - catch
him outside and slide off. Use
this
technique for the bootleg.
"Lead"
- Attack the
Bubble
- Lead the back up on
the Will Backer.
- Tackle turns out the
End.
- Back can expect to cut
back, BUT he still runs the play
just like
regular Inside Zone.
"Box"
- Back on Outside
Backer
- When you get lots of
stunting and slanting to take away the
Lead
play.
- Block that front side
Defensive End.
- The RB can now expect
to 'bounce'
- If you line the back
up in the 3, he can step and read the
end.
if the end goes outside, hec an come back inside.
The
Running Back is still
running
Inside Zone no matter what. He might know what all of these
tags
mean,
but to him it
really doesn't matter. he makes his reads and
uses
his vision.
Other
Points
- A walked down safety
eliminates the QB read, he is going to
give
it every time.
- "Zone at the Line"
call, QB calls 14 or 15 Read, he runs it
to
the shade side.
- if you don't have a
good TE to attack, flex him out to walk
the
OLB out of the box.
- The alignment
adjustment (back behind Guard, 6 1/2 yards)
was
stolen from West Virginia
Designing
Your Offense
- Players - Know your
Players first.
- Formations - Put them
into Formations to use their talents.
- Plays - Design plays
around that.
This
is the philosophy at Mount
Union. Not a system, or a scheme - it is Players, Formations, Plays
- P.H.P.
Game Plan: Study
how many plays you get. In High School it is probably not
more
than 60. Then decide how many touches you want your best
players
to get. If you want 25 touches for your back and 15 for the
WR,
you don't have many more plays to come up with. |