Jim McNally - Offensive Line Pass Blocking

2009 Charlotte Glazier Clinic

Drop Back Pass Blocking

  1. STANCE: If moving to the right, weight is on the left foot. Take the inside knee and drive it down. This pivots the foot and puts more weight on that cheek. This lets you be light on your step. The Defensive Line may get a read, but they don't know if you're going inside or outside. The right-side linemen take a right handed stance. Most blocks are on a 3 or a 5 technique. Left-side linemen would have a left-handed stance. The outside foot is back. Centers are about parallel. On a 3rd and long, the Tackles would takea narrow base.
  2. DUCK: Knees are in, work a wave drill. Emphasize power angles. Move forward, back and sideways with short steps. Kick outside, or post inside. Lateral movement is pass protection. Arms are moving, you are teaching balance and body control. Tight feet at all times, with very little movement on the kick - just a few inches. In drills, stress "How tight are my feet," which elps to change directions easily.
  3. KICK-STEP: Step to the outside. Used in dealing with a 3-tech or a 5-tech. Step the foot out to the side and slightly back for depth. Hit the ground light. Always put the whole foot in the ground. The weight stays on the inside foot and centered. The 2nd step is a slide on the ground with the inside foot. Shoulders always stay square, toes pointed in the same direction they started. You get in front of the guy by losing ground.
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  5. TILT: On a kick step out, the shoulders will have a slight tilt in, to keep balance. Feet move before the hands. Don't reach! Kids with short arms will especially have this problem. They try to make up distance with a reach, but they need to learn to get to the guy with their feet. Continue to move as you punch. Your head is always on an inside-out relationship, but you've got him with your feet.
  6. PUNCH: Punch off your inside foot. Make the punch as the outside foot is off the ground. If you make the punch with your outside foot in the ground, your outside leg will be locked - and you will get beat around the edge because you cannot recover!
  7. STRETCH: Shoot the inside hand to the inside shoulder of the defender. You want to widen the rusher from inside-out. The blocker will always feel like he is positioned inside-out, but he's on him wtih his feet. Coaching point: Get all of him with your feet! Don't let the outside foot drop to widen him. There's some angle with the feet, more for the tackles.
  8. A+ FOR OTs: Tackles with a wide rusher take a more narrow stance, a deeper set, and they set on the toe. But always widen the pocket. Do not simply go straight back, as this is where the Quarterback is! Anywhere there is a looser guy, the lineman will have to take a deeper angle.
  9. POST STEP: To play an Inside-I player. The inside foot stays strong. Simply stomp the foot in the ground. Do not let him go inside. The tilt of the shoulders is going to be to the outside. Have a stronger post foot to deny the inside and trip him up.
  10. KNIFING PUNCH: You can't get inside of most rushers with the hand punch. They have their hands together as they fire off the ball. Its not realistic. BUT, if you can, when you can, you want the hands to get locked out then bring them back slightly. Make a knifing punch with the heels of your hands.
  11. SEPARATION: Give ground to regain the natural separation. Give just enough to get the space you need.
  12. PUSH-PULL-COG: Put your player in a stance. Teach him center of gravity by pushing and pulling on him in his stance. Teach him balance.
  13. QUICK SET: Quick Set Drill from stance. Coach says "GO!" - kick step and get handsup. The Coach (standing in front) tries to knock his hands down. The objective is to see how fast the OL can get his hands up and set. Work from both the kick and the post.
  14. TARGET: Eyes are on the target - which is the armpit area. The purpose of the target is that you get the target between your hands (if he is in a regular 3 or 5-tech, you get the armpit area between your hands). To help teach watching the target, hold your finger out and have the guy watch it, as he slides his feet (like a wave drill), moving with your hand.
  15. HANDS: Vesus a 3-tech, on your edge (or a 5).
    1. It is unrealistic to get the hands inside. The blocker's inside hand is the "POINT" hand and the outside hand is the "COUNTER-POINT" hand. Punch and grab the inside shoulder with the point hand. If you punch across to the mid-chest, he will beat you to the inside. The counter point hand is going to counter any moves by DL to get his hands off of you. Reset the hands to the inside of the chest.
    2. Versus a bull rusher, go to under hands inverted, that's where you want to be. Hop the hips back once, then hit the double under.
    3. If he tries a swim move, use the counter point and run-block him. his feet are too tight on that.
    4. Be strong with the inside hand, and soft with the outside hand. If he gets both hands inside on you, come with double under (inverted hands, palms up). If he gives you chest, take chest. If he gives you shoulder, counter it.
    5. Versus a rip move, the hands go down to the hip and push him.
    6. Versus an inside move, to to the under with the inside hand, and pull yourself and torque him. Block him with your butt if you need to. Work to pull yourself in, but if he's beating you inside get your tail underneath him.
  16. TIGHT 3: A player that is almost in a 2 (head up). Shorter steps, but the feet are always in action - tight feet but almost the same
  17. 2 TECHNIQUE: Same feet, but you may move your inside foot first.
  18. LOOSE 3: As described before, you need to take a deeper set - but never go straight back. Always widen the rusher.
  19. VS. TILT: On an inside move, your inside hand is now the counterpoint and the outside hand is the point hand.
  20. DEPTH OF ALIGNMENT: By aligning closer to the line, you are stronger to the inside, but weaker outside. You have to cut the angle down vs. wide rushers by aligning deeper. A shorter QB Drop gives you more room to get beat outside. Always keep the inside foot firm, you can use it to trip the guy.
  21. T-E GAME FOR OG: Stretch him and flatten the DT out so the OT doesn't get picked. Throw him from the hip or shoulder to prevent the pick. (Pick - the Tackle is going to slam into the OT with the End coming over top of him). Carry him over, drop the outside foot and throw him. If you can't get back to the End, spin to get him with your backside or give ground. Hop back to get him if you need to. Everyone on the LOS must know how to stretch a defender.
  22. T-T GAME FOR CENTER: The Center has to get behind the Guard on his slide. He needs to read the LB and if he's not coming, the Center can stay in the middle to help both sides.
  23. DON'T CHASE A LOOPERTurn and switch, give a little ground, and block the penetrator. Never chase a looper. Loopers are crossing over two other DL. Don't see much of that in High School.
  24. JUMPING: get yourself halfwawy to him and close the space on him, then step.
    1. Close the space, with the feet always moving. If he goes outside, convert to the pass block. This takes away the ability to use all the fancy moves.
    2. If he's outside, use a kick-slide to make up the space.
    3. Never jump a 1-technique.
    4. Jumping makes you easier to pick on line games!
  25. OT'S JUMP A LOOSE DEFENDER: On a wide rusher, have tight feet. Take a deeper kick. Get up on the toe. Pigeon toe your outside fot. Tilt your shoulder. Don't turn til he gets bast the center of your body. Pumping the outside arm will also help to keep your shoulders square.

The following were a part of Coach McNally's overview, but were not discusses due to time.

  1. Bull-Hop, Trap, Climb
  2. Rip
  3. Spin
  4. Always Mirror - AFT Contact
  5. Mirror Dodge
  6. OTS: -A, A+, B, -LAG
  7. Middle - RT-LT IN, OFF, RIP-LIZ; Rocco-Leo-Stays.
  8. Gap-Shove Defender
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